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Note: These products are only available to Unity Authorized Training Centers (not available for personal purchase). This extended workshop is 24 hours in length.
This goal of this workshop is through completing activity challenges in all the six Unity Expert Gameplay Programmer Certification exam topic areas and reviewing suggested reading in the ebook, participants will be prepared to successfully pass the exam and gain certification.
This workshop covers six topic areas distributed over 3 days of study. These topics include Rapid Gameplay Prototyping and Unity Services Implementation; NPC Design programming and User Interface Implementation; Level Design Programming and Performance Optimization. The format of this workshop is project and activity based. Participants will spend most of their time individually programming to solve challenges introduced by the instructor with brief group discussion and group sharing to clarify concepts and problems. This workshop is not a follow-the-leader style course. Participants will need to feel comfortable individually programming a game in Unity.
Rapid Gameplay Prototyping
Interpret Game Design Document to determine basic game functionality
Sketchout prototyping plans before programming
Build a prototype to illustrate basic game functionality
Create a basic level, character, NPC enemy, and add user controls
Play test your game to identify problems
Implement solutions
Identify conflicts and solutions during prototype stage to improve game play
Playtest each others game prototypes
Unity Services Implementation
Enable ads in the game to demonstrate knowledge of Unity Services
Enable Services
Setup a simple script to show an ad
Add a Canvas UI system with a button that displays an ad
Reward the player for watching the entire ad
Design the UI not to unload
Demonstrate knowledge of Unity Ad placement for optimal player experience
Load an ad between scenes for a better player experience
Demonstrate knowledge of Unity In-App Purchasing (IAP)
Enable the player to purchase extra coin
Setup data collection points to demonstrate knowledge of Unity Analytics
Setup a data collection point to determine player death locations
Setup a data collection to determine number of attempts
NPC Design Programming
Demonstrate knowledge of NPC logic and behavior
Add a NPC to the scene and make it move along the floor
Demonstrate knowledge of animation behavior systems
Make the NPC animate appropriately as they move around the level
Demonstrate knowledge of Navigation and Pathfinding
Improve the NavMesh to support gameplay
Add dynamic area changes to the NavMesh
Make the NPC respond to obstacles
Demonstrate knowledge of the waypoint system
Create a waypoint system for the NPC characters to move around the floor naturally
Make the NPC interact with the Player if they are in range
Demonstrate knowledge of NPC spawning and placement
Make your NPC load spawn at scene load
Optimize the NPC spawn rate for XYZ platform
User Interface Implementation
Develop a HUD to demonstrate knowledge of UI coordinate systems
Create a minimap that displays incoming enemies
Build the HUD to work with different aspect ratios
Create an options menu to demonstrate knowledge of user interface scripting
Create a menu option to adjust volume
Create a menu option to change the default language
Level Design Programming
Create a basic game world level to demonstrate knowledge of level design using the supplied project and GDD
Create a basic landscape with visuals and texture elements
Set up the animation system for the NPC
Add characters to your level to demonstrate knowledge of physics configurations
Make the player character move around the floor and collide with objects
Make the NPC chase the character
Make the character fire at targets to demonstrate knowledge of raycasting
Make the character fire at NPC to kill the NPC
Make objects invulnerable to fire
Demonstrate raycasting by making bullets ricochet off the toy blocks
Populate the level with Particle Systems and Effects
Add particles to elements of the scene include at least one trail renderer
Create scripts to trigger particles at specific times, such as gun fire
Demonstrate knowledge of scene loading and unloading
Create a basic secondary level in your game and load it
Configure the pre-rendered cinematic to load between your first and second levels
Determine script to load the pre-rendered cinematic
Demonstrate knowledge of script-spawned Prefabs during runtime
Make additional NPC spawn in the world
Instantiate additional grenades for the player
Performance Optimization
Demonstrate knowledge of rendering optimization to improve gameplay
Resolve rendering optimization problems in the game
Demonstrate knowledge of gameplay debugging
Recognize game play issues and debug
Debug NPC interaction issues
Demonstrate knowledge of platform differences and impact on gameplay
Optimize game for PC Platforms, target 30fps
Re-optimize game for VR, target 90fps
Demonstrate knowledge of platform optimization
Optimize the PC version of the game for Mobile
Introduction: Workshop overview and Learning Action Plan
Rapid Gameplay Prototyping
Activity 1 - Interpret a Game Design Document to determine basic game functionality
Activity 2 - Build your level to meet the specification in the GDD
Activity 3 - Create your player character to meet GDD specifications
Activity 4 - Create a series of enemies for the game as defined by the GDD
Activity 5 - Create a scoring system as defined in the GDD
Activity 6 - Identify conflicts and solutions during prototype stage to improve game play
Unity Services Implementation
Activity 1 - Demonstrate knowledge of Unity Ad placement for optimal player experience
Activity 2 - Enable ads in the game to demonstrate knowledge of Unity Services
Activity 3 - Demonstrate knowledge of Unity In-App Purchasing (IAP)
Activity 4 - Setup data collection points to demonstrate knowledge of Unity Analytics
NPC Design Programming
Activity 1 - Demonstrate knowledge of NPC logic and behavior
Activity 2 - Demonstrate knowledge of animation behavior systems
Activity 3 - Demonstrate knowledge of Navigation and Pathfinding
Activity 4 - Demonstrate knowledge of the waypoint system
Activity 5 - Demonstrate knowledge of NPC spawning and placement
User Interface Implementation
Activity 1 - Develop a HUD to demonstrate knowledge of UI coordinate systems
Activity 2 - Create an options menu to demonstrate knowledge of user interface scripting
Level Design Programming
Activity 1 - Create a basic game world level to demonstrate knowledge of level design using the supplied project and GDD
Activity 2: Add a player characters to your level to demonstrate knowledge of physics configurations
Activity 3: Make the character fire at targets to demonstrate knowledge of raycasting
Activity 4: Populate the level with Particle Systems and Effects
Activity 5: Demonstrate knowledge of script-spawned Prefabs during runtime
Activity 6: Demonstrate knowledge of scene loading and unloading
Performance Optimization
Activity 1 - Demonstrate knowledge of rendering optimization to improve gameplay
Activity 2 - Demonstrate knowledge of gameplay debugging
Activity 3 - Demonstrate knowledge of platform differences and impact on gameplay
Each participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.
Install Unity 2017.4 prior to the workshop.